Week 3 Dev Log: Feb 4th - 10th
Feb 04 - 10
Week 3 - Dev Log
This week we had a brief meeting going over the plan of attack after receiving feedback during our design presentation. We adjusted and clarified some things in our design document based on the feedback we received and are now in the process of building out the actual game.
Accomplishments:
- Player model & movement animation
- Some environmental assets and textures like torches
- Checkpoint asset
- Fairy model + flying animation
- Greyboxing for first INTERIOR level
In Progress:
- Health UI + implementation
- Fire VFX
- Tree assets
- Collision detection
- Checkpoint system
- Player death + respawn
- First level greyboxing
Issues: No new known issues have come up this week.
Next Steps:
- Player jump animation
- Greyboxing for first level
- Setting up a tutorial
The next week will be a heavy work week as all the teams are working on their respective tasks. The CS team is still working on the core mechanics of our game and combining them together to make a working game. The art team is working on various assets required for the first two levels of the game. And the audio team is working on a list of SFX and music that I know will be included in the game.
Files
Get Shifting Perspective
Shifting Perspective
Status | Released |
Author | GameTeam7 |
Genre | Platformer |
Tags | 3D, Pixel Art, Puzzle-Platformer, Unity |
More posts
- Week 12 Dev Log: April 8thApr 08, 2024
- Week 11 Dev Log: Mar 31st - Apr 6thApr 08, 2024
- Week 10 Dev Log: 24th - 30thApr 05, 2024
- Week 9 Dev Log: Mar 17th - Mar 23thMar 24, 2024
- Week 8 Dev Log: Mar 10th - 16thMar 19, 2024
- Week 7 Dev Log: Mar 3rd - Mar 9thMar 11, 2024
- Week 6 Dev Log: Feb 25th - Mar 2ndMar 11, 2024
- Week 5 Dev Log: Feb 18th - 24thFeb 26, 2024
- Week 4 Dev Log: Feb 11th - 17thFeb 19, 2024
Leave a comment
Log in with itch.io to leave a comment.