Week 7 Dev Log: Mar 3rd - Mar 9th
Shifting Perspective » Devlog
Mar 3rd - Mar 9th
Week 7 - Dev Log
This week we had some in-class playtests and got some feedback as well as solved some issues with lighting in Unity. We’re looking into maybe having our camera zoomed out so the player has a wider view of the level based on the feedback we received in the playtests and we’re still discuss the implementation of level rotation on 2 axis, however we did run into an issue with level design if we do incorporate 2 axis rotation.
Accomplishment:
- Completion of new tutorial level
- Completion of new advanced level
- Completion of jumping dust VFX
- Completion of some SFX
- Completion of custom skyboxes
- Fall damage implementation
- House model
In Progress:
- Health UI
- Textures for the exterior level castle assets
- Refining the tutorial
Issues:
- Having issues with the walls not being invisible/temporarily invisible
- Lighting issues (fixed)
Next Steps:
- Player orientation indicator
- Platform Textures
- Adding SFX and music
Files
build_0.3.zip 16 MB
74 days ago
Get Shifting Perspective
Shifting Perspective
Status | Released |
Author | GameTeam7 |
Genre | Platformer |
Tags | 3D, Pixel Art, Puzzle-Platformer, Unity |
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