Week 9 Dev Log: Mar 17th - Mar 23th
Mar 17th - Mar 23th
Week 9 - Dev Log
This week there was an in-person playtest. The two pieces of feedback that stuck out to us from the playtest was the players lack of level visibility and differentiating stationary platforms from non-stationary platforms. It was suggested to us to have a free fly camera so the player can view more of the level, so we decided to utilise the fairy character we had as a way for the player to fly around and view the level. This also falls in line with our theme of different perspectives, so now we’re working on prototyping this feature. For differentiating the types of platforms we have, we thought about using vfx and textures to make sure the player knows that these platforms are different.
Accomplishment:
- Refined music
- All exterior level textures
- Controller controls
In Progress:
- Free fly cam prototype
- Dialogue UI
- Polishing exterior level
- Additional misc assets
- Additional misc audio
We’ve also decided to remove the health system as it’s no longer necessary for what we currently have, since our plans for level design have changed.
Files
Get Shifting Perspective
Shifting Perspective
Status | Released |
Author | GameTeam7 |
Genre | Platformer |
Tags | 3D, Pixel Art, Puzzle-Platformer, Unity |
More posts
- Week 12 Dev Log: April 8thApr 08, 2024
- Week 11 Dev Log: Mar 31st - Apr 6thApr 08, 2024
- Week 10 Dev Log: 24th - 30thApr 05, 2024
- Week 8 Dev Log: Mar 10th - 16thMar 19, 2024
- Week 7 Dev Log: Mar 3rd - Mar 9thMar 11, 2024
- Week 6 Dev Log: Feb 25th - Mar 2ndMar 11, 2024
- Week 5 Dev Log: Feb 18th - 24thFeb 26, 2024
- Week 4 Dev Log: Feb 11th - 17thFeb 19, 2024
- Week 3 Dev Log: Feb 4th - 10thFeb 12, 2024
Leave a comment
Log in with itch.io to leave a comment.